![]() Let me know if that helps with the crackles. You should be able to change audioratecontrol to false in your retroarch.cfg, as well. For Gsync monitors, disable vsync in settings > video and turn on audio sync (if it’s not on already) in settings > audio. With the GTK port, ALSA and OSS are preferred, followed by PulseAudio-SDL should never be used except as a last resort. Also my PC is easily up to the task of running bsnes, so doubt its that. Observe game slowdown and audio crackling. Hello I can hear a crackling or distorsion in the sound of some games in bsnes and bsnes mercury cores. Alternatively, open the start screen of Yoshis Island on bsnes-mercury. On Windows, WaveOut or XAudio2 may work better on your system. Open a heavy scene in a game, such as the first level of 007 Goldeneye or the initial cutscene in Pokemon Snap in Mupen64-Plus-Next set up with ParallelRSP and ParallelRDP. Pretty much every SNES game I load up through it has crackling sounds with the audio. I did a fresh install with the newest version, and my RP2 is flashed to 8.1. Ive been having an issue with emulating SNES games through RetroArch. (can't remember which core exactly.) most importantly with the APU emu I'm using for my SNES Tracker - Blargg's latest SnesSpc, I find the crackling pretty lame sometimes. I also noticed the crackling when playing Super Metroid in RetroArch with a BSNES core. Since you're having audio problems, post the audio specs of your computer and what the settings in SNES9x are for audio output. You can use Audio Overload, or BSNES (higan), or whatever I haven't tred. ![]() Allows the use of video synchronization without audio crackling issues. Otherwise, use the highest playback rate available. Crackling sound on SNES ROMs with RetroArch Hey yall. I have to agree with Ryan and BearOso, there is no crackling in the sample you provided. RetroArch (Snes9x-Next, bsnes), Multi-platform, 1.53 (Snes9x-Next), 0.92 (bsnes).PulseAudio accepts both 48000Hz and 44100Hz. On Windows or PulseAudio outputs, match the Playback Rate with whatever your sound server is running.To further improve this, you can set the "Dynamic Rate Control" option, which will try to control the audio output in real time so it doesn't crackle. To make this easier, the Windows and GTK ports have an option called "Automatic Input Rate" that asks your monitor what the refresh rate is and adjusts it for you. The crackling in msu-1 games are mostly caused because the audio was boosted quite a lot for the sd2snes flashcart. So if you have vsync turned on and your monitor runs at 59.94Hz, you can set the input rate to 31955Hz, and there will be no gaps. The sound setting "Input Rate" can be set to whatever Snes9x is actually outputting in terms of audio on your system. This means that if we want the video to be smooth, there will be gaps in the audio.įortunately, we can stretch the audio to fill in the gaps. Unfortunately, most modern displays run at fewer than 60 frames per second, usually something like 59.94. A SNES naturally runs at 60.09881 frames per second and generates 534 sound samples per frame.
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